![]() How would this work, for example, each skin costs 10 levels of XP (with them you unlock their body parts for free skin editor) and also some exclusive skins with parts of the body that aren't part of the free skin editor, so they're "exclusive" in some way depending of how much progress you have in-gameĪlso another idea that would be nice is unlocking Free Skin editor with the cost of 300 XP levels (as example)Ĭustomization for Jetpacks color with color palettes (and also for weapons as i said before) each color palette and jetpack model with his own XP LVL Price The spawing is not random, the system is going through all spawn positions and checking if they're safe but you must understand that finding a good spot on the maps with 4 players DM is really hard that's why the system has problems.I think this would be really useful for 2.5, i mean, why do we have xp? is it worth besides showing a number?īasically my idea is to introduce the "unlocking" system, for example color palettes and accesories at the cost of xp, skin edition for weapons (colors at the beggining at the cost of XP for each color added in the weapon), and unlocking skin edition for characters at the cost of XP, this could give activity to the game, make XP grinding something real, not just SP or Kills, which could somehow give activity to the game ![]() Sorry for the spawn system problems! I'm designing a new system that hopefully will work much better - the current one is the 3rd in this game and i was satisfied with it but seeing many complaints i'll try to do something about it. More details in the game's credits!Ĭhoppy fps? Play with the options - turning off HQ particles, decals and anti-aliasing will help the most ![]() Thx to everyone who helped me: my friends, the fans on my NG blog who bothered me about the release and didn't forget it! Also Tom and all Newgrounds for sponsoring,mike for helping with the save api implementation and MindChamber for testing since the beginning. Now go play and kill! Leave your review and vote high, maybe give me a fav, would you kindly? I hope you'll love it as I do and you'll see how much work I've put into it and how this game goes beyond typical flash games in both details and the presentation - everything for you guys! This is only the beginning. While designing this game I tried to focus on creating an amazing action packed experience with deep gameplay mechanics so i had to create a top-notch engine that uses techniques known from modern console and PC titles - fluid skeletal animations, particle effects with full physics, detailed graphics, full sound system with stereo and destruction physics. (you can see you missions score by clicking stats in the customization menu) Logged in users can unlock medals and get the top high score for finishing the missions. Engage in DM or TDM matches on 5 beautiful and unique maps and complete missions in order to unlock new equipment, gear and weapons for characters or just have a blast in the free play mode. In order to become the "Intruder", you need to complete the Combat Training. ![]() Welcome to the elite international special forces recruitment program. More than a year in the making, Intruder CT is an action-packed, 2d side-scrolling tactical shooter ("multiplayer" with bots), built on one of the most advanced 2d shooter engines - mGine by It's been way too long but it's finally here! I'm very proud to present my first full-fledged game. I recommend playing in Chrome for the best performance!įront page, daily 2nd and a great score! Thx guys! ![]()
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